Microsoft Cuts 3,200 Xbox Jobs in Major Division Reset
Microsoft announced it will cut approximately 3,200 jobs from its Xbox gaming division, about 20 percent of the unit's workforce, as part of a major restructuring. Four studios, including Double Fine Productions and Ninja Theory, are being divested. New Xbox CEO Asha Sharma cited bloated management, weak Game Pass growth, and margins far below comparable businesses as the reasons for the reset.

Microsoft is cutting approximately 3,200 jobs from its Xbox gaming division in what the company is calling its most significant restructuring in the unit's history. The cuts represent about 20 percent of the Xbox workforce.
New Xbox CEO Asha Sharma announced the changes in early July 2026. She cited management layers of up to 14 levels in some parts of the organization, underperforming Game Pass subscriber growth, and profit margins three to ten times lower than comparable businesses.
Four studios are being divested: Compulsion Games, Double Fine Productions, Ninja Theory, and Undead Labs. Arkane Studios is exploring strategic options, which could include a sale. Microsoft said no publicly announced first-party games have been canceled.
The company said it will focus resources on flagship franchises including Call of Duty and Halo. About 1,600 of the job cuts took effect immediately, with the remainder expected by the end of fiscal year 2027.
The restructuring reverses years of aggressive studio acquisitions. Microsoft spent nearly $70 billion to acquire Activision Blizzard in 2023 and had previously bought Bethesda, Obsidian, and dozens of other studios. The Xbox division now employs roughly 16,000 people after the cuts.
Analysts say the move reflects broader pressure on Microsoft's gaming ambitions as the company redirects capital toward AI infrastructure. Microsoft has committed tens of billions of dollars to AI data centers and computing capacity over the next several years.
The gaming industry has seen widespread layoffs in 2025 and 2026, with studios across the sector cutting staff as game development costs rise and consumer spending on games remains uneven.


